Fallout 4: Texture Optimization Project Read On: -scroll to bottom to Share & Donate- Who is GamerPoets: https://goo.gl/TbkDzc. Nov 23, 2015 PC Optimized Vanilla Textures - Performance/FPS Boost on PC Discussion in ' Fallout 4 Modding ' started by Feyfolken, Nov 24, 2015 with 0 replies and 1,757 views. Feyfolken VIP Retired.
Here, are more mods that help!
1. Wasteland 512 RELOADED by darthanimal
Mod Description: Most of Vanilla textures were optimized and resized to 512px to increase performance. Some textures are resized in a range from 128px to 1024px. The packages also cover the DLC Automatron, Wasteland Workshop, and Far Harbor.
tbh, I didn’t even notice the drop in quality!
2. Insignificant Object Remover By AKcelsior
Mod Description: Removes insignificant objects to improve performance without visual degradation… Fallout style.
In this one too, I didn’t notice anything removed…
3. Ultra Quality God Rays Performance Fix By SloppyPooBag
Mod Description: This is just a batch file that changes the numeric values that the godrays use. Basically it just means you can use the ultra quality god rays without the huge performance hit. Performance should be roughly the same as using the low-quality god rays.
With this mod, I could enjoy a little bit of quality without too much of FPS sacrifice
4. BethINI by DoubleYou
Mod Description: Bethesda’s INI configuration files are a mess. BethINI optimizes the game for increased graphical fidelity and performance.
This one isn’t actually a mod, its a utility program that helps you optimize your game, and depending on how you use it, you will notice significant fps boosts!
5. Stuttering and Memory patch ENBoost by Boris Vorontsov
Mod Description: x64 optimized patch for heavily modified games, it much more efficiently utilize memory. Also it increase performance of the game.
Now this, Help aloooot with memory issues, awesome mod, by an awesome creator!
6. FAR – Faraway Area Reform by SparrowPrince
Mod Description: FAR optimizes and improves over 6000+ distant land textures, which means more perfomance and a more stutterfree experience.
You don’t really look at stuff from far away do you? no? then you’re in luck, here’s a mod that optimizes the things at the horizon.
7. Dynamic Performance Tuner and Load Accelerator By StochasticTinker
Mod Description: Dynamically adjusts Shadow Dir Distance and Godray Quality.
Basically changes the settings on the fly, so it hits the fps that you want.
8. Boston FPS Fix – aka BostonDT PreVis-PreCombine By BetaVirus
Mod Description: This mod improves performance (FPS) in Boston and surrounding area. It includes other areas upon request. External areas only. The glory if this mod is beneficial to anyone that roams the boston area but also anyone that has mods that disable previs in the area or break precombines.
I don’t really have any problems in the boston area, since I don’t go around there much, but a wonderful mod to have if you want dat extra fps boost
9. Load Accelerator By hippo
Mod Description: Automatically disable VSYNC at loading screen to reduce the load time. It can be expected to shorten the significant load time under SSD environment. (Under HDD environment does not seem to have much effect)
It’s useful if you have an SSD Like me.
10. No Ugly Plants And More – Invisible Vines Shrubs Brambles Grasses Etc By amber1019
Mod Description: Replaces a few landscape textures with a 1 KB invisible texture (to hide the objects) to help the landscape seem a little more clean, and not so wild. Twigs, vines, hedges, shrubs, moss, seaweed, some grasses, etc… They’re all invisible with this mod! Enjoy! (Easily delete the mod’s files at ANY time to bring back what you want to see again!)
It’s Just as the Mod Desc Says! If u don’t like green, and healthy things, you might be a sadist!
Original Link – Continuation of discussion
The Commonwealth in Fallout 4 is a gorgeous, albeit deadly place. If you’re playing on PC, you’ll want the game to look as good as it can without dropping below 30 FPS. In case you haven’t heard what the game’s minimum and recommended specs are, take a look:
Minimum
Windows 7/8/10 (64-bit OS required)
Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
8GB RAM
30GB free HDD space
NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent
Recommended
Windows 7/8/10 (64-bit OS required)
Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
8GB RAM
30GB free HDD space
NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent
As NVIDIA have detailed in their notes on the game’s settings, you can configure the graphics options extensively. Here are the most important settings grouped into those you can turn down (or turn off) to save frames, or those you should best leave on to keep that high fidelity standard.
Features to turn down or turn off
Actor fade: This feature determines how far away NPCs disappear or “fade” into the distance. Even the lower settings are still believably far, and the higher settings can have significant impact on FPS, so keeping this one lower is a no brainer.
Depth of field: This feature blurs everything except the camera’s subject (see how the fence above?) This is partly a personal preference, but NVIDIA does say this feature is “far from essential.” Bokeh vs. Standard vary on how wide an area of screen space they effect, but other than that, it’s up to you.
Rain occlusion: This setting ensures that rain won’t be rendered around your character if you’re under something like a highway or building overhang. Because player movement is taken into account, this can cost you several FPS during rain storms. Since it doesn’t break the fourth wall in any way, it’s best to leave it off if you’re going for better performance.
Screen spacereflections: These are usually found on nearby bodies of water. If you’re in a very wet area, this setting could cost you 10+ FPS. Since it doesn’t control all reflections, its best to leave this one off.
Object detailfade: While this setting has little impact on FPS, it also mostly works on distant objects, and barely improves fidelity. Because of that, it’s better to simply leave it off.
Lighting quality: This affects most skybox and environmental lighting in the game, and has a big impact on what’s on your screen. While there are improvements with the high and ultra settings, they are mostly subtle at 1080p resolution. If you need more FPS, you can leave this at medium and still get solid lighting effects.
Keep these features turned on
Ambient occlusion
Keeping this on has a roughly 5-10 FPS difference, but it can have a significant subtle effect on image quality throughout your experience. Since this is one of the distinguishing features between current-gen and last-gen hardware, you may want to keep this on.
Anisotropic Filtering: You should keep this as high as possible, since it can greatly improve image quality. There’s roughly a 5 FPS difference between the highest setting (16x) and having none at all, so this is worth keeping on.
Anti-aliasing: This feature can help smooth out jagged edges for all objects and NPCs in the game, along with jagged light glimmers. Turning this down from the max TAA to “off” does little to improve FPS. Jaggies can really stand out at any point in gameplay, so keeping this on will maintain high image quality.
Decal quantity: This setting adjusts how many things like bullet holes, blood splatter, and scorch marks can be seen on any given surface (including characters). Because these play a significant role in how the game looks, it’s better to keep on. The high setting offers the best balance, and the FPS hit is small. Besides, what would Fallout be without all that blood spatter on the corpses you’re looting?
God Rays: These are the rays of light you see whenever emerging outside or into a bright area. These were featured prominently from the first few moments of the game’s initial footage. This setting can add illumination and shadow volume to outdoor scenes, and is responsible for giving a lot of environments their character. Despite having an almost 40-FPS difference between no God Rays and the ultra setting, you should try to keep this one as high as your rig can handle.
Shadow Quality and Shadow Distance: This adjusts the length and fidelity of shadows throughout the game. Just like lighting, shadows are important to environments’ authenticity and character, so despite the big toll this may take on your PC, it would be better to keep this as high as you can.
Texture quality: There’s almost no difference, in both FPS and fidelity, between the medium and ultra settings for this. So keep this as high as you can and enjoy the great textures.
Lens flare: If you’ve seen one of JJ Abrams’ movies, you know what this is. The setting adds halos and highlights when the player looks into bright light. It’s a nice way to show off the Creation Engine’s advanced lighting techniques, and costs so little on FPS that you might as well leave it on.
As you delve deeper into the wasteland, make sure to check out some of our other guides, like our tips for making the most of the combat system or how to create your character. Happy scavenging!