Why the hell is everyone assuming that being a Gray Jedi equals being completely neutral on everything (which, in these games, means being bipolar as hell). Gray Jedi aren't neutral, they're just different. They view themselves as more pragmatic than most, but I don't think anyone could seriously call the vast majority of Gray Jedi as 'neutral'. Star Wars: Knights of the Old Republic II - The Sith Lords Cheats. 2 You get the rest of the parts from the Jedi Vrook after you defend the main town. You must first rescue Vrook from the. Page 2- A Dark Jedi question STAR WARS Discussion. This is more or less accurate. Darth Plagueis was an adherent of Darth Bane's Rule of Two, and thus so was Darth Sidious - 'always two there are, a master and an apprentice'.
Always make a backup of the files that are overwritten by the File Archive, as the original files are usually required to update the game to a newer version or to play Online!
Some No-CD/Fixed EXE files work fine in Single Player mode but are detected to be modified when trying to play online. When this happens use the original EXE to play online, else you could find yourself banned from the game!
When using Fixed Files make sure to use a Firewall which controls outgoing traffic, as some games call back to report the use of these modified files!
Some original games do not work when a certain application has been installed, like DAEMON Tools. In most cases using a No-CD or Fixed EXE will solve this problem!
Some Game Trainers are sometimes reported to be a Virus or Trojan, the most common is a keylogger called HotKeysHook or the file has been packed/protected with VMProtect or Themida and is recognized as Win32/Packed.VMProtect or Win32/Packed.Themida. In ALL cases this is a FALSE ALARM as NONE of the Game Trainers @ GCW contain known malicious code! More info in the PC Games FAQ!
If you have problems using a trainer in combination with Windows Vista, 7, 8 or 10 then make sure to run the trainer with Administrator rights and when needed in Windows XP or Windows 98 compatibility mode!
ALL available trainers are for Single Player/Offline use ONLY! Don't try to use them online else your account can/will be banned/closed!
Knights of the Old Republic 2 Game Updates
Official Knights of the Old Republic 2 v1.0b (build 210427) [US] Patch[12.2 MB]
Official Knights of the Old Republic 2 v1.0b (build 210427) [INTERNATIONAL] Patch[16.0 MB]
Official Knights of the Old Republic 2 v1.0a (build 201420) [INTERNATIONAL] Patch[1.9 MB]
Knights of the Old Republic 2: The Sith Lords v20161213 +5 TRAINER
13-12-2016
MAF
File Archive [4.4 MB] - External Link - Can return a false AV Positive! File = Clean!
Knights of the Old Republic 2 v1.0b [US] No-CD/Fixed Image
01-10-2012
Zulu
File Archive [8 KB]
Alcohol 52%/120%
Image Tools
Play Instructions:
Install the game - Full Installation.
Mount the K2.MDX Mini-Image in Alcohol 52%/120% Virtual Drive.
Use A.C.I.D. to cloak de virtual drive.
Play the Game!
Knights of the Old Republic 2 (Collection) v2.2.0.0 [ENGLISH] No-DVD/Fixed EXE
15-09-2012
FiGHTCLUB
File Archive [22.3 MB]
Play Instructions:
Install the game - Full Installation.
Extract the File Archive to the game directory - Overwriting existing files!
Play the Game!
Knights of the Old Republic 2 v1.0b (v2.1.0.0) +3 TRAINER
16-05-2010
Psych
File Archive [111 KB]
Knights of the Old Republic 2 NO INTRO FIX
09-12-2009
Psych
File Archive [277 KB]
Knights of the Old Republic 2 VISTA & WINDOWS 7 CRASHFIX
30-08-2009
-
File Archive [140 KB]
Knights of the Old Republic 2 [MULTI] No-CD/Fixed Image
07-01-2007
-
File Archive [19.9 MB]
DAEMON Tools
Image Tools - Pr0t.St0p v1.0
Play Instructions:
Install the game - Full Installation.
Use an anti-blacklisting tool, like Pr0t.St0p v1.0, to avoid blacklisting of DAEMON Tools.
Mount the K2_SP_V_1_0_DSC_1.BWT Mini-Image in DAEMON Tools v4.08.
Play the Game!
Knights of the Old Republic 2 v1.0b/v1.02b (v2.1.0.0) [ENGLISH] Fixed EXE
15-05-2006
CARBON
File Archive [1.5 MB]
Play Instructions:
Install the game - Full Installation.
Apply the official Knights of the Old Republic 2 v1.0a (build 201420) [ENGLISH] Patch.
Apply the official Knights of the Old Republic 2 v1.0b (build 210427) [ENGLISH] Patch.
Replace the original SWKOTOR2.EXE file with the one from the File Archive.
Play the Game!
Note:
This is for the older SecuROM v5 version of the game!
Knights of the Old Republic 2 SAVEGAME EDITOR v3.3.3
10-09-2005
tk102
File Archive [4.2 MB]
Knights of the Old Republic 2 v1.0 (v2.0.0.0) +4 TRAINER
31-03-2005
gghz
File Archive [263 KB]
Knights of the Old Republic 2 SAVEGAME EDITOR v3.2.6
25-03-2005
tk102
File Archive [1.5 MB]
Knights of the Old Republic 2 v1.0 (v2.0.0.0) [FRENCH] No-CD/Fixed EXE
12-02-2005
uLysse_31
File Archive [1.4 MB] - SecuROM v5.03.13
Play Instructions:
Install the game - Full Installation.
Replace the original SWKOTOR2.EXE file with the one from the File Archive.
Play the Game!
Knights of the Old Republic 2 v1.0 (v2.0.0.0) +18 TRAINER
21-02-2005
AGES
File Archive [161 KB]
Knights of the Old Republic 2 COMPLETE UNLOCKER
15-02-2005
TNT
File Archive [3 KB]
Knights of the Old Republic 2 MOVIES UNLOCKER
14-02-2005
TNT
File Archive [2 KB]
Knights of the Old Republic 2 v1.0 (v2.0.0.0) +7 TRAINER
12-02-2005
aSiaN SouND eXPReSS
File Archive [27 KB]
Knights of the Old Republic 2 v1.0 (v2.0.0.0) [GERMAN] No-CD/Fixed EXE
12-02-2005
HOODLUM/GENESiS
File Archive [1.4 MB]
Play Instructions:
Install the game - Full Installation.
Replace the original SWKOTOR2.EXE file with the one from the File Archive.
Play the Game!
Knights of the Old Republic 2 CHEATS
10-02-2005
DAntiVirus
File Archive [2 KB]
Knights of the Old Republic 2 v1.0 (v2.0.0.0) [ENGLISH] No-CD/Fixed EXE
10-02-2005
NOGRP
File Archive [1.4 MB]
Play Instructions:
Install the game - Full Installation.
Replace the original SWKOTOR2.EXE file with the one from the File Archive.
Play the Game!
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Permissions and credits
Credits and distribution permission
Kotor 2 Training Handmaiden Jedi
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
Achilles gave me permission to use his padawan mod as a base for my own.
Donation Points system
This mod is opted-in to receive Donation Points
Mirrors
Kotor 2 Training Jedi
Changelogs
Kotor 2 Jedi Sentinel
Version 2.3.0
Trask's Remains now disappear when fully looted
Edits to Bastila, Carth, Juhani, and Bandon's dialogue have been redone. They are now fully scripted through the patcher and should be compatible with everything. The edits have been reduced to only the bare minimum needed to make the story make sense
Added Force Persuade options for Janice, Ajuur, Holdan, and the Sith receptionist
Version 2.2.0
Trask's Corpse once again uses his unique appearance, but is still lootable this time
Dantooine Training Sabers are installed into the module file instead of the override
Version 2.1.0
Fixed compatibility with Android version Fixed some potential problems with NPC overhaul Workbench tutorials now removed for all workbenches Removed Ebon Hawk Nav Computer Tutorial Crattis Yurkal's dialogue is now edited to better conform to the story Kotor 1 Restoration patch now includes K1R compatible version of Crattis Yurkal's edited dialogue
Version 2.0.0
Core Features: Rewrote entirely from scratch. All files have been re-extracted and had their edits reapplied in order to remove any unintended edits from earlier versions A seperate mod called 'Tutorial Remover' was created from these edits, and formed the base for this new version. It can be found on Nexusmods or Deadlystream. It is almost identical to 'Jedi from the Start', but does not include any of the Jedi related functionality The core feature set was re-evaluated, and all of the options related to clothing and appearance have been moved into a seperate project, the 'Appearance Standardizer'. It includes various option related to body size, clothing variants, and NPC appearance, that belong in there own mod. Unlike 'Tutorial Remover', 'Appearance Standardizer' will work with Jedi from the Start. It can be found on Nexusmods or Deadlystream All scripts have been recompiled to ensure they are working correctly. This sorted out many bugs, including issues with training on Dantooine, and with Trasks body Files are now installed into Modules when possible, greatly improving compatibility Feature List: - Belaya, Deesra, and Zhar's dialogues have been tweaked slightly, to make them a bit more extensive and to remove unnatural transitions - Zhar no longer gives the player a Jedi Robe after finishing the 3rd Trial. A Jedi robe (color depends on class) can be found in the footlocker in the players room on the Endar Spire - Carth's dialogue on the Endar Spire no longer requires any responses, as they had become unnecessary - The dialogue when exiting the Taris Appartment for this first time has been trimmed slightly to remove the tutorial message - Rewrote Bastila's rescue dialogue to be more neutral in tone, and have a few responses to choose from - Security door reduced to 1 hit point for the purposes of bashing. You shouldn't have to swing at the door more than a couple times now - Bridge doors are now properly unlocked. You don't have to be holding a melee weapon to enter the bridge, and you don't have to be level 2 to leave. - Trask's corpse converted into placeable. It doesn't look exactly like Trask anymore, but it actually works, and allowed all of his item to be transferred to his body. The Advanced Medpac he gives you can be found in the room with the footlocker, the container, and the remains now. - The Workbench on Taris no longer has any dialogue pop-up, and immediately lets you access the upgrade screen - The Lightsaber Training on Dantooine has had the weapon sounds removed, so that Zhar isn't overtaking by the humming of the Lightsabers
Version 1.1.1
Version 1.1
The door to test the Security Skill is once again locked, but can now be bashed as well, if that character lacks the Security Skill
Prepackaged Mobile version for easy installation on android devices
Carth correctly faces the player when entering the escape pod room
Trask's body is now above the floor
Compatible Juhani Dialogue for Kotor 1 Restoration
Starting Clothing is now optional, to help people having invisible player problems
Version 1.0
Fixed cutscene height issues
Made starting room instructions more clear.
Fixed bugs with Trask's Corpse
Added commoner clothing as alternate clothing option, similar to KotOR 2
Added ceremonial robes from the endgame scenes as alternate clothing option
You can now be a Jedi at level 2 instead of 3
Default clothing will now be scout clothing for all classes, and council clothing is an optional file
You no longer need to talk to the door, and it is much easier to figure out what you are supposed to do
Fixed Carth, Bastila, and Juhani's dialogue regarding the player's base class
Version 0.9.8
Fine tuned some changes
Made progression more balanced
Made process more obvious
All Class Combinations possible
Version 0.9.7
Added starting clothes
Fixed outstanding issues on the Endar Spire
Version 0.9.6
Completely removed Trask. The experience is now self directed and not bogged down by pointless dialogue.
Integrated Optional files into new installer.
Version 0.9.5
Separated unique clothing for each class into an optional file
Changed Trask into a human to prep for next version
Version 0.9.4
Cleaned up Zhar's training dialogue to remove inconsistencies and streamline the process, quickly getting you to the Juhani fight.
Fixed some inconsistencies in Carth and Bastila's Taris dialogue
Version 0.9.3
Definitely quashed all remaining problems. Also added cool class clothing
Version 0.9.2
Version 0.9.1
Removed various files causing problems
Version 0.9
The story has been streamlined quite a bit. The player is already familiar with most of the things Trask introduces, as most players who use this mod will be. Most information is glossed over in no detail.
Some redundant lines of dialogue dropped.
Lightsaber removal now 100% works properly.
Trask has had his power increased significantly to account for him being a Jedi Knight with a padawan.
Fight training now works. Bastila and The Player will fight with lightsabers.
New class selection system. Soldiers will become Guardians, Scouts; Sentinels, and Scoundrels; Consulars. This removed a lot of the forced dialogue at the beginning that was dragging down the dialogue. The story progresses quicker and makes more sense.
Version 0.8
Remove saber works properly. (Actually it doesn't. Fixed in 0.9)
New portrait for Trask. Based of Trask's original portrait.
Items moved around again.
Zhar no longer gives you 5 robes.
Carth bug fixed itself ;)
Player and Bastila spar with lightsabers
Totally rescripted. Much cleaner and less invassive ;)