Mass Effect 2 Submachine Gun

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  1. Mass Effect 2 Submachine Gun Location
  2. Submachine Guns For Sale

Mass effect 2 smg vs assault rifle is your source for Rebate Sale/Clearance at Gun Store parts and accessories. Shop our vast selection and save! Pros mass effect 2 smg vs assault rifle Aesthetically Pleasing, Easy To Install, Good Value, Safe, Tough. Details of where to find the Submachine Gun Damage upgrade and how much it costs to buy or research in Mass Effect 2 (PlayStation 3, PS3, Xbox 360, PC, Windows).

Here is a list of the Weapon Upgrades available in the game:

AP Heavy Pistol[edit]

(15,000 Palladium)

'Weapon Upgrade. Squad bonus +50% heavy pistol damage against armor. Upgrades heavy pistols and hand cannons for your entire squad. Increasing the tungsten content of slugs and recalibrating the weapon's computer improves penetration of heavily armored targets.'

AP Sniper Rifle[edit]

(15,000 Platinum) Destiny hunter iron banner armor ornaments.

'Increases damage by +50% against armor. Improves sniper rifles for entire squad. Increasing the tungsten content of slugs and recalibrating the weapon's computer greatly improves penetration against heavily armored targets.'

Assault Rifle Accuracy[edit]

(25,000 Iridium)

Effect

'Squad bonus: Your entire squad's assault rifles are now much more accurate. Upgrades assault rifles, battle rifles, machine guns. A smart targeting module calculates and compensates for minute barrel movements, weather, and the environment. Firing on a target in a howling gale feels the same as it does on a calm day on a practice range. Smart targeting does not mean the bullet will automatically find the mark every time the trigger is pulled; it only makes it easier for the marksman to aim.'

Assault Rifle Damage[edit]

(1,000+ Iridium)

'Squad bonus +10% assault rifle damage. Upgrades assault rifles, battle rifles, and machine guns for your entire squad. This upgrade strengths a weapon's mass effect field generator, increasing the velocity of each slug fired.'

Assault Rifle Penetration[edit]

(15,000 Iridium)

'Squad bonus +25% assault rifle damage against armor, shields, and biotic barriers. Upgrades the assault rifles, battle rifles, and machine guns for your entire squad. The slugs' tungsten content is increased, and the weapon's computer is recalibrated, improving penetration of heavily-armored targets. A phasic envelope surrounds each slug before it is fire at a target; this disrupts any mass effect field protecting the target, resulting in better penetration.'

Heavy Pistol Critical[edit]

(25,000 Palladium)

'Squad bonus: Heavy pistols sometimes deal double damage. Upgrades the heavy pistols and hand cannons of your entire squad. Normandy's scientists have prototyped a modification to the traditional smart-targeting module commonly incorporated into high-end weaponry. While this technology is commonly used to compensate for wind and recoil, it was adapted to slightly deflect rounds to strike a more vital part of the enemy.'

Heavy Pistol Damage[edit]

(2,500+ Palladium):

Mass Effect 2 Submachine Gun Location

'Squad bonus +10% heavy pistol damage. Upgrades heavy pistols and hand cannons for your entire squad. This upgrade improves a weapon's mass effect field generator, increasing the mass and acceleration of each slug fired.'

SMG Extra Rounds[edit]

(25,000 Iridium)

'Squad bonus: 50% submachine gun (SMG) rounds. Improves SMGs for your entire squad. More efficient heat-sink materials improve the absorption and dissipation of heat. Allows for smaller, easier-to-carry sinks.'

SMG Shield Piercing[edit]

(15,000 Iridium)

'Squad bonus +50% submachine gun (SMG) damage against shields and biotic barriers. Upgrades SMGs for your entire squad. A module in the mass-effect field generator creates a phasic envelope around each slug before it is fire at a target. This disrupts any mass effect field protecting the target, resulting in superior penetration.'

Shotgun Damage[edit]

(2,500+ Palladium)

'Increases damage by +10%. Improves shotguns, heavy shotguns, and assault shotguns for your entire squad. This upgrade improves the weapon's mass effect field generator, increasing the mass and acceleration of each shot fired.'

Shotgun Extra Rounds[edit]

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(25,000 Platinum): 'Shotguns, heavy shotguns, and assault shotguns double their rounds. This bonus affects the entire squad. More efficient heat-sink materials improve the absorption and dissipation of heat. Allows for smaller, easier-to-carry heat sinks.'

Shotgun Shield Piercing[edit]

(15,000 Platinum)

'Increases damage by +50% against shields and biotic barriers. Improves shotguns, heavy shotguns, and assault shotguns for your entire squad. With the addition of a phasic module to the mass effect field generator, each slug is encased in a phasic envelope before it is fired at a target. This disrupts any mass effect field protecting the target, resulting in superior penetration.

Sniper Heatshot Damage[edit]

(25,000 Platinum)

'Sniper rifles deal +50% headshot damage. This bonus affects the entire squad. Normandy's scientists have prototyped a modification to the traditional smart-targeting module commonly incorporated into high-end weaponry. While this technology is normally used to compensate for wind and recoil, it was adapted to slightly deflect rounds to strike a more vital part of the enemy's head.'

Sniper Rifle Damage[edit]

SubmachineMass effect 3 guns

(2,500+ Palladium)

'Increases damage by +10%. Improves sniper rifles for your entire squad. This upgrade improves the weapon's mass effect field generator, increasing the mass and acceleration of each slug fired.'

Submachine Gun Damage[edit]

(2,500+ Iridium)

'Squad bonus +10% submachine gun damage. Upgrades the submachine guns of your entire squad. This upgrade improves a weapon's mass effect field generator, increasing the velocity of each slug fired.'

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