The other factor is the available resources for development. GIven the challenge associated with multiplayer, if there are increased budgets assigned for Distant Worlds 2, I would much rather have a wide variety of scenarios to play, an ever improving and adaptive AI, more direct guidance for modders and so on. Once you've signed up, don't forget to grab your Distant Worlds 2 Fleet Role badge! The full set comes in 100px and 200px sizes, with respective animated gif variants. If you want to use a gif as a forum avatar, use the 100px gif version! The set can be found here.
Distant Worlds Game
Put a grand strategy game in Space. Let the user decide exactly what micromanagement interests them--designing warcraft, planning espionagePut a grand strategy game in Space. Let the user decide exactly what micromanagement interests them--designing warcraft, planning espionage missions, and managing colonial growth for example--and let the AI handle the rest. Add a dollop of species differentiation and storyline, and a dash of modability, and you have a recipe for the best 4x available today. DW:U, now on Steam with reasonable pricing. Huzzah! The best 4x is now accessible*. (No, I don't mean vision-impaired accessible, the fonts are hard coded and hard to read on modern monitors).…Expand